Lost Omens: Impossible Lands
Different values: 19
=====================================
object {Lost Omens: Impossible Lands}
    _id : string {Lost Omens: Impossible Lands._id} (all different values)
    img : string {Lost Omens: Impossible Lands.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x16)
        'systems/pf2e/icons/default-icons/hazard.svg' (x3)
    items : array<object> {Lost Omens: Impossible Lands.items}
        Length: min=1 max=17
        Value type: object {Lost Omens: Impossible Lands.items.[]}
            _id : string {Lost Omens: Impossible Lands.items.[]._id} (133 different values)
            img : string {Lost Omens: Impossible Lands.items.[].img} (31 different values)
            name : string {Lost Omens: Impossible Lands.items.[].name} (112 different values)
            sort : integer {Lost Omens: Impossible Lands.items.[].sort} (18 different values)
            system : object {Lost Omens: Impossible Lands.items.[].system}
                [acBonus] : integer {Lost Omens: Impossible Lands.items.[].system.acBonus} (same value: 1)
                [actionType] : object {Lost Omens: Impossible Lands.items.[].system.actionType}
                    value : string {Lost Omens: Impossible Lands.items.[].system.actionType.value} (4 different values)
                        'passive' (x46)
                        'action' (x20)
                        'reaction' (x11)
                        'free' (x3)
                [actions] : object {Lost Omens: Impossible Lands.items.[].system.actions}
                    [value] : integer {Lost Omens: Impossible Lands.items.[].system.actions.value} (3 different values)
                        1 (x11)
                        2 (x8)
                        3 (x1)
                [area] : object {Lost Omens: Impossible Lands.items.[].system.area}
                    type : string {Lost Omens: Impossible Lands.items.[].system.area.type} (2 different values)
                        'emanation' (x1)
                        'burst' (x1)
                    value : integer {Lost Omens: Impossible Lands.items.[].system.area.value} (2 different values)
                        30 (x1)
                        10 (x1)
                [attack] : object {Lost Omens: Impossible Lands.items.[].system.attack}
                    value : string {Lost Omens: Impossible Lands.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Lost Omens: Impossible Lands.items.[].system.attackEffects}
                    [custom] : string {Lost Omens: Impossible Lands.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Lost Omens: Impossible Lands.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Lost Omens: Impossible Lands.items.[].system.attackEffects.value.[]} (6 different values)
                            'grab' (x2)
                            'gunpowder-residue' (x2)
                            'curse-of-stone' (x2)
                            'improved-knockdown' (x1)
                            'improved-push' (x1)
                            'serrated-plates' (x1)
                [autoHeightenLevel] : object {Lost Omens: Impossible Lands.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Lost Omens: Impossible Lands.items.[].system.baseItem} (7 different values)
                    'leather-armor' (x2)
                    'bastard-sword' (x2)
                    'dagger' (x1)
                    'battle-axe' (x1)
                    'composite-longbow' (x1)
                    'rapier' (x1)
                    'scimitar' (x1)
                [bonus] : object {Lost Omens: Impossible Lands.items.[].system.bonus}
                    value : integer {Lost Omens: Impossible Lands.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {Lost Omens: Impossible Lands.items.[].system.bonusDamage}
                    value : integer {Lost Omens: Impossible Lands.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Lost Omens: Impossible Lands.items.[].system.bulk}
                    value : mixed
                        float {Lost Omens: Impossible Lands.items.[].system.bulk.value} (same value: 0,1)
                        integer {Lost Omens: Impossible Lands.items.[].system.bulk.value} (2 different values)
                            1 (x7)
                            2 (x1)
                [category] : string {Lost Omens: Impossible Lands.items.[].system.category} (7 different values)
                    'offensive' (x35)
                    'defensive' (x31)
                    'interaction' (x11)
                    'martial' (x6)
                    'light' (x2)
                    'simple' (x1)
                    'ammo' (x1)
                [checkPenalty] : integer {Lost Omens: Impossible Lands.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [cost] : object {Lost Omens: Impossible Lands.items.[].system.cost}
                    value : string {Lost Omens: Impossible Lands.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {Lost Omens: Impossible Lands.items.[].system.counteraction} (2 different values)
                    False (x15)
                    True (x1)
                [damage] : object {Lost Omens: Impossible Lands.items.[].system.damage}
                    [0] : object {Lost Omens: Impossible Lands.items.[].system.damage.0}
                        [applyMod] : boolean {Lost Omens: Impossible Lands.items.[].system.damage.0.applyMod} (2 different values)
                            False (x3)
                            True (x2)
                        [category] : string {Lost Omens: Impossible Lands.items.[].system.damage.0.category} (same value: 'persistent')
                        formula : string {Lost Omens: Impossible Lands.items.[].system.damage.0.formula} (5 different values)
                            '2d4' (x2)
                            '2d6' (x1)
                            '0' (x1)
                            '1d10+4' (x1)
                            '1d6' (x1)
                        kinds : array<string> {Lost Omens: Impossible Lands.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Lost Omens: Impossible Lands.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x5)
                                'healing' (x1)
                        materials : array<> {Lost Omens: Impossible Lands.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Lost Omens: Impossible Lands.items.[].system.damage.0.type} (3 different values)
                            'mental' (x3)
                            'untyped' (x2)
                            'bleed' (x1)
                    damageType : string {Lost Omens: Impossible Lands.items.[].system.damage.damageType} (2 different values)
                        'slashing' (x4)
                        'piercing' (x3)
                    dice : integer {Lost Omens: Impossible Lands.items.[].system.damage.dice} (same value: 1)
                    die : string {Lost Omens: Impossible Lands.items.[].system.damage.die} (3 different values)
                        'd8' (x4)
                        'd6' (x2)
                        'd4' (x1)
                [damageRolls] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls}
                    [0] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.0}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.0.damage} (same value: '2d10+3')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
                    [0L7BcrSYUwGtPe5w] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.0L7BcrSYUwGtPe5w}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.0L7BcrSYUwGtPe5w.damage} (same value: '4d10+18')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.0L7BcrSYUwGtPe5w.damageType} (same value: 'slashing')
                    [1] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.1}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.1.damage} (same value: '1d8')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
                    [1cgeHRH2tNxN5tUS] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.1cgeHRH2tNxN5tUS}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.1cgeHRH2tNxN5tUS.damage} (same value: '1d10+2')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.1cgeHRH2tNxN5tUS.damageType} (same value: 'piercing')
                    [2KClBF9oeLkaSsjY] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.2KClBF9oeLkaSsjY}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.2KClBF9oeLkaSsjY.damage} (same value: '1d8+9')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.2KClBF9oeLkaSsjY.damageType} (same value: 'piercing')
                    [4jbQgTFcQwBfShyc] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.4jbQgTFcQwBfShyc}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.4jbQgTFcQwBfShyc.damage} (same value: '3d12+12')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.4jbQgTFcQwBfShyc.damageType} (same value: 'bludgeoning')
                    [5YzIgcKq6NQ2VeNT] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.5YzIgcKq6NQ2VeNT}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.5YzIgcKq6NQ2VeNT.damage} (same value: '2d6')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.5YzIgcKq6NQ2VeNT.damageType} (same value: 'void')
                    [6PKmrB13EndchtXh] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.6PKmrB13EndchtXh}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.6PKmrB13EndchtXh.damage} (same value: '4d8')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.6PKmrB13EndchtXh.damageType} (2 different values)
                            'acid' (x1)
                            'electricity' (x1)
                    [7Fm823HmoOKXiAEd] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.7Fm823HmoOKXiAEd}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.7Fm823HmoOKXiAEd.damage} (same value: '4d12+8')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.7Fm823HmoOKXiAEd.damageType} (same value: 'cold')
                    [9jo7T6E1Kt4pPoWj] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.9jo7T6E1Kt4pPoWj}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.9jo7T6E1Kt4pPoWj.damage} (same value: '3d6')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.9jo7T6E1Kt4pPoWj.damageType} (same value: 'fire')
                    [F0oGBNFTZdrGyIE3] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.F0oGBNFTZdrGyIE3}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.F0oGBNFTZdrGyIE3.damage} (same value: '1d6')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.F0oGBNFTZdrGyIE3.damageType} (same value: 'bludgeoning')
                    [GthjaFygCMofofoS] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.GthjaFygCMofofoS}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.GthjaFygCMofofoS.damage} (same value: '2d8+8')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.GthjaFygCMofofoS.damageType} (same value: 'bludgeoning')
                    [HXF1gYbpc0Og8907] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.HXF1gYbpc0Og8907}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.HXF1gYbpc0Og8907.damage} (same value: '3d8+10')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.HXF1gYbpc0Og8907.damageType} (same value: 'bludgeoning')
                    [IZUUtnc1efQkOanp] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.IZUUtnc1efQkOanp}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.IZUUtnc1efQkOanp.damage} (same value: '2d6')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.IZUUtnc1efQkOanp.damageType} (same value: 'void')
                    [JRtnVRCrMad943zd] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.JRtnVRCrMad943zd}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.JRtnVRCrMad943zd.damage} (same value: '4d6')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.JRtnVRCrMad943zd.damageType} (same value: 'void')
                    [KG99WsaBcGvr54ur] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.KG99WsaBcGvr54ur}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.KG99WsaBcGvr54ur.damage} (same value: '1d12+4')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.KG99WsaBcGvr54ur.damageType} (same value: 'bludgeoning')
                    [NST7FnEGNpsD7Qxr] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.NST7FnEGNpsD7Qxr}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.NST7FnEGNpsD7Qxr.damage} (same value: '2d6+8')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.NST7FnEGNpsD7Qxr.damageType} (same value: 'bludgeoning')
                    [OFWmoZBVNO42iMdA] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.OFWmoZBVNO42iMdA}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.OFWmoZBVNO42iMdA.damage} (same value: '6d12')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.OFWmoZBVNO42iMdA.damageType} (same value: 'bludgeoning')
                    [QlrkPn2sawpanKB1] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.QlrkPn2sawpanKB1}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.QlrkPn2sawpanKB1.damage} (same value: '4d12+18')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.QlrkPn2sawpanKB1.damageType} (same value: 'piercing')
                    [SudRivSloOcSYW5z] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.SudRivSloOcSYW5z}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.SudRivSloOcSYW5z.damage} (same value: '4d8+18')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.SudRivSloOcSYW5z.damageType} (same value: 'slashing')
                    [VBSH8he0TbuSgGfK] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.VBSH8he0TbuSgGfK}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.VBSH8he0TbuSgGfK.damage} (same value: '7d8+10')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.VBSH8he0TbuSgGfK.damageType} (same value: 'bludgeoning')
                    [XR3lFZHkyTV6MZ5u] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.XR3lFZHkyTV6MZ5u}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.XR3lFZHkyTV6MZ5u.damage} (same value: '1d4+2')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.XR3lFZHkyTV6MZ5u.damageType} (same value: 'piercing')
                    [Y450UkIHevPZiXii] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.Y450UkIHevPZiXii}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.Y450UkIHevPZiXii.damage} (same value: '2d12+12')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.Y450UkIHevPZiXii.damageType} (same value: 'piercing')
                    [YB9kS60h7JFXQhvf] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.YB9kS60h7JFXQhvf}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.YB9kS60h7JFXQhvf.damage} (same value: '2d8+12')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.YB9kS60h7JFXQhvf.damageType} (same value: 'slashing')
                    [ZCPXbWuDKI1Eei5W] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.ZCPXbWuDKI1Eei5W}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.ZCPXbWuDKI1Eei5W.damage} (same value: '2d12+13')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.ZCPXbWuDKI1Eei5W.damageType} (same value: 'piercing')
                    [ZILLafeno7d5v09u] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.ZILLafeno7d5v09u}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.ZILLafeno7d5v09u.damage} (same value: '1d4+2')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.ZILLafeno7d5v09u.damageType} (same value: 'piercing')
                    [bC7EiPOjza9B82xK] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.bC7EiPOjza9B82xK}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.bC7EiPOjza9B82xK.damage} (same value: '1d8+1')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.bC7EiPOjza9B82xK.damageType} (same value: 'piercing')
                    duwYX2hfh79bIxKj : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.duwYX2hfh79bIxKj}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.duwYX2hfh79bIxKj.damage} (same value: '1d10+4')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.duwYX2hfh79bIxKj.damageType} (same value: 'slashing')
                    [hVTU0Iv2OqzpwBK6] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.hVTU0Iv2OqzpwBK6}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.hVTU0Iv2OqzpwBK6.damage} (same value: '2d6')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.hVTU0Iv2OqzpwBK6.damageType} (same value: 'void')
                    [iCj0BYiFR2D7swC3] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.iCj0BYiFR2D7swC3}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.iCj0BYiFR2D7swC3.damage} (same value: '4d8+18')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.iCj0BYiFR2D7swC3.damageType} (same value: 'slashing')
                    [iyGqCWv2mQOTEdxc] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.iyGqCWv2mQOTEdxc}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.iyGqCWv2mQOTEdxc.damage} (same value: '2d8+13')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.iyGqCWv2mQOTEdxc.damageType} (same value: 'bludgeoning')
                    [kwBbUNTiV9pqqWh3] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.kwBbUNTiV9pqqWh3}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.kwBbUNTiV9pqqWh3.damage} (same value: '1d6+8')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.kwBbUNTiV9pqqWh3.damageType} (same value: 'slashing')
                    [nSbCxha1CmAtA5dK] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.nSbCxha1CmAtA5dK}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.nSbCxha1CmAtA5dK.damage} (same value: '3d8+18')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.nSbCxha1CmAtA5dK.damageType} (same value: 'slashing')
                    [r1mX5eGgcqX8eivn] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.r1mX5eGgcqX8eivn}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.r1mX5eGgcqX8eivn.damage} (same value: '4d12+8')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.r1mX5eGgcqX8eivn.damageType} (same value: 'piercing')
                    [rXvBVzI79UfNdhnR] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.rXvBVzI79UfNdhnR}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.rXvBVzI79UfNdhnR.damage} (same value: '2d6')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.rXvBVzI79UfNdhnR.damageType} (same value: 'cold')
                    [rltPVJQX6L0059tF] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.rltPVJQX6L0059tF}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.rltPVJQX6L0059tF.damage} (same value: '1d6+4')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.rltPVJQX6L0059tF.damageType} (same value: 'piercing')
                    [sHG7NGByKBobugJV] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.sHG7NGByKBobugJV}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.sHG7NGByKBobugJV.damage} (same value: '3d12+14')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.sHG7NGByKBobugJV.damageType} (same value: 'bludgeoning')
                    [tAYluao5160a7yby] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.tAYluao5160a7yby}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.tAYluao5160a7yby.damage} (same value: '1d6+3')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.tAYluao5160a7yby.damageType} (same value: 'piercing')
                    [z3RoZyrnYQLqrohu] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.z3RoZyrnYQLqrohu}
                        damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.z3RoZyrnYQLqrohu.damage} (same value: '4d8')
                        damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.z3RoZyrnYQLqrohu.damageType} (same value: 'fire')
                [defense] : object {Lost Omens: Impossible Lands.items.[].system.defense}
                    save : object {Lost Omens: Impossible Lands.items.[].system.defense.save}
                        basic : boolean {Lost Omens: Impossible Lands.items.[].system.defense.save.basic} (2 different values)
                            False (x5)
                            True (x1)
                        statistic : string {Lost Omens: Impossible Lands.items.[].system.defense.save.statistic} (same value: 'will')
                description : object {Lost Omens: Impossible Lands.items.[].system.description}
                    value : string {Lost Omens: Impossible Lands.items.[].system.description.value} (89 different values)
                [deathNote] : boolean {Lost Omens: Impossible Lands.items.[].system.deathNote} (same value: True)
                [dexCap] : integer {Lost Omens: Impossible Lands.items.[].system.dexCap} (same value: 4)
                [duration] : object {Lost Omens: Impossible Lands.items.[].system.duration}
                    sustained : boolean {Lost Omens: Impossible Lands.items.[].system.duration.sustained} (2 different values)
                        False (x15)
                        True (x1)
                    value : string {Lost Omens: Impossible Lands.items.[].system.duration.value} (7 different values)
                        '' (x6)
                        '1 minute' (x4)
                        'varies' (x2)
                        '10 minutes' (x1)
                        '1 round' (x1)
                        'see below' (x1)
                        'until the start of your next turn' (x1)
                [equipped] : object {Lost Omens: Impossible Lands.items.[].system.equipped}
                    carryType : string {Lost Omens: Impossible Lands.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {Lost Omens: Impossible Lands.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {Lost Omens: Impossible Lands.items.[].system.equipped.inSlot} (same value: False)
                    [invested] : empty
                [frequency] : object {Lost Omens: Impossible Lands.items.[].system.frequency}
                    max : integer {Lost Omens: Impossible Lands.items.[].system.frequency.max} (same value: 1)
                    per : string {Lost Omens: Impossible Lands.items.[].system.frequency.per} (2 different values)
                        'day' (x2)
                        'turn' (x1)
                    value : integer {Lost Omens: Impossible Lands.items.[].system.frequency.value} (same value: 1)
                [group] : string {Lost Omens: Impossible Lands.items.[].system.group} (5 different values)
                    'sword' (x4)
                    'leather' (x2)
                    'knife' (x1)
                    'axe' (x1)
                    'bow' (x1)
                [hardness] : integer {Lost Omens: Impossible Lands.items.[].system.hardness} (same value: 0)
                [heightening] : object {Lost Omens: Impossible Lands.items.[].system.heightening}
                    [damage] : object {Lost Omens: Impossible Lands.items.[].system.heightening.damage}
                        0 : string {Lost Omens: Impossible Lands.items.[].system.heightening.damage.0} (4 different values)
                            '1d6' (x2)
                            '2d4' (x2)
                            '2d6' (x1)
                            '1d10+4' (x1)
                    [interval] : integer {Lost Omens: Impossible Lands.items.[].system.heightening.interval} (2 different values)
                        1 (x4)
                        2 (x2)
                    type : string {Lost Omens: Impossible Lands.items.[].system.heightening.type} (2 different values)
                        'interval' (x6)
                        'fixed' (x3)
                    [levels] : object {Lost Omens: Impossible Lands.items.[].system.heightening.levels}
                        3 : object {Lost Omens: Impossible Lands.items.[].system.heightening.levels.3}
                            [range] : object {Lost Omens: Impossible Lands.items.[].system.heightening.levels.3.range}
                                value : string {Lost Omens: Impossible Lands.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
                            [target] : object {Lost Omens: Impossible Lands.items.[].system.heightening.levels.3.target}
                                value : string {Lost Omens: Impossible Lands.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
                        [6] : object {Lost Omens: Impossible Lands.items.[].system.heightening.levels.6}
                            target : object {Lost Omens: Impossible Lands.items.[].system.heightening.levels.6.target}
                                value : string {Lost Omens: Impossible Lands.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
                [material] : object {Lost Omens: Impossible Lands.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                rules : ignored (Foundry rules object) {Lost Omens: Impossible Lands.items.[].system.rules}
                [hp] : object {Lost Omens: Impossible Lands.items.[].system.hp}
                    max : integer {Lost Omens: Impossible Lands.items.[].system.hp.max} (same value: 0)
                    value : integer {Lost Omens: Impossible Lands.items.[].system.hp.value} (same value: 0)
                [level] : object {Lost Omens: Impossible Lands.items.[].system.level}
                    value : integer {Lost Omens: Impossible Lands.items.[].system.level.value} (4 different values)
                        1 (x11)
                        0 (x10)
                        2 (x4)
                        6 (x1)
                [location] : object {Lost Omens: Impossible Lands.items.[].system.location}
                    [heightenedLevel] : integer {Lost Omens: Impossible Lands.items.[].system.location.heightenedLevel} (3 different values)
                        2 (x5)
                        1 (x3)
                        9 (x1)
                    value : string {Lost Omens: Impossible Lands.items.[].system.location.value} (3 different values)
                        'IwBguu4yMR2YlPne' (x11)
                        '40NDv4xTfgTjOeUn' (x4)
                        'j26Lepuho7qRRsJ8' (x1)
                [mod] : object {Lost Omens: Impossible Lands.items.[].system.mod}
                    value : integer {Lost Omens: Impossible Lands.items.[].system.mod.value} (2 different values)
                        170 (x1)
                        13 (x1)
                [overlays] : object {Lost Omens: Impossible Lands.items.[].system.overlays}
                    2I469pfbYcmFvzOA : object {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    cUFX7ExSLeoa3vIF : object {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    zFWsMjoeCnLxqJaV : object {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [proficient] : object {Lost Omens: Impossible Lands.items.[].system.proficient}
                    value : integer {Lost Omens: Impossible Lands.items.[].system.proficient.value} (same value: 0)
                publication : object {Lost Omens: Impossible Lands.items.[].system.publication}
                    license : string {Lost Omens: Impossible Lands.items.[].system.publication.license} (2 different values)
                        'OGL' (x142)
                        'ORC' (x1)
                    remaster : boolean {Lost Omens: Impossible Lands.items.[].system.publication.remaster} (2 different values)
                        False (x142)
                        True (x1)
                    title : string {Lost Omens: Impossible Lands.items.[].system.publication.title} (7 different values)
                        '' (x95)
                        'Pathfinder Core Rulebook' (x24)
                        'Pathfinder Bestiary' (x17)
                        'Pathfinder Bestiary 2' (x4)
                        'Pathfinder Bestiary 3' (x1)
                        'Pathfinder Player Core' (x1)
                        'Pathfinder Advanced Player\'s Guide' (x1)
                [prepared] : object {Lost Omens: Impossible Lands.items.[].system.prepared}
                    value : string {Lost Omens: Impossible Lands.items.[].system.prepared.value} (2 different values)
                        'innate' (x2)
                        'spontaneous' (x1)
                [price] : object {Lost Omens: Impossible Lands.items.[].system.price}
                    [per] : integer {Lost Omens: Impossible Lands.items.[].system.price.per} (same value: 10)
                    value : object {Lost Omens: Impossible Lands.items.[].system.price.value}
                        [gp] : integer {Lost Omens: Impossible Lands.items.[].system.price.value.gp} (4 different values)
                            2 (x3)
                            1 (x2)
                            4 (x2)
                            20 (x1)
                        [sp] : integer {Lost Omens: Impossible Lands.items.[].system.price.value.sp} (2 different values)
                            2 (x1)
                            1 (x1)
                [proficiency] : object {Lost Omens: Impossible Lands.items.[].system.proficiency}
                    value : integer {Lost Omens: Impossible Lands.items.[].system.proficiency.value} (same value: 1)
                [quantity] : integer {Lost Omens: Impossible Lands.items.[].system.quantity} (2 different values)
                    1 (x9)
                    20 (x1)
                [range] : mixed
                    object {Lost Omens: Impossible Lands.items.[].system.range}
                        value : string {Lost Omens: Impossible Lands.items.[].system.range.value} (5 different values)
                            '30 feet' (x8)
                            '' (x3)
                            '120 feet' (x2)
                            '60 feet' (x2)
                            'touch' (x1)
                    integer {Lost Omens: Impossible Lands.items.[].system.range} (same value: 100)
                [reload] : object {Lost Omens: Impossible Lands.items.[].system.reload}
                    value : string {Lost Omens: Impossible Lands.items.[].system.reload.value} (3 different values)
                        '' (x5)
                        '-' (x1)
                        '0' (x1)
                [requirements] : string {Lost Omens: Impossible Lands.items.[].system.requirements} (2 different values)
                    '' (x15)
                    'You can bleed' (x1)
                [runes] : object {Lost Omens: Impossible Lands.items.[].system.runes}
                    potency : integer {Lost Omens: Impossible Lands.items.[].system.runes.potency} (3 different values)
                        0 (x6)
                        3 (x2)
                        1 (x1)
                    property : array<> {Lost Omens: Impossible Lands.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {Lost Omens: Impossible Lands.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Lost Omens: Impossible Lands.items.[].system.runes.striking} (3 different values)
                        0 (x4)
                        2 (x2)
                        1 (x1)
                [showSlotlessLevels] : object {Lost Omens: Impossible Lands.items.[].system.showSlotlessLevels}
                    value : boolean {Lost Omens: Impossible Lands.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Lost Omens: Impossible Lands.items.[].system.size} (3 different values)
                    'med' (x4)
                    'lg' (x4)
                    'grg' (x2)
                [slots] : object {Lost Omens: Impossible Lands.items.[].system.slots}
                    slot1 : object {Lost Omens: Impossible Lands.items.[].system.slots.slot1}
                        max : integer {Lost Omens: Impossible Lands.items.[].system.slots.slot1.max} (same value: 3)
                        value : integer {Lost Omens: Impossible Lands.items.[].system.slots.slot1.value} (same value: 3)
                    slot2 : object {Lost Omens: Impossible Lands.items.[].system.slots.slot2}
                        max : integer {Lost Omens: Impossible Lands.items.[].system.slots.slot2.max} (same value: 3)
                        value : integer {Lost Omens: Impossible Lands.items.[].system.slots.slot2.value} (same value: 3)
                [slug] : string {Lost Omens: Impossible Lands.items.[].system.slug} (37 different values)
                [speedPenalty] : integer {Lost Omens: Impossible Lands.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {Lost Omens: Impossible Lands.items.[].system.spelldc}
                    dc : integer {Lost Omens: Impossible Lands.items.[].system.spelldc.dc} (3 different values)
                        41 (x1)
                        25 (x1)
                        21 (x1)
                    value : integer {Lost Omens: Impossible Lands.items.[].system.spelldc.value} (3 different values)
                        33 (x1)
                        17 (x1)
                        13 (x1)
                [splashDamage] : object {Lost Omens: Impossible Lands.items.[].system.splashDamage}
                    value : integer {Lost Omens: Impossible Lands.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Lost Omens: Impossible Lands.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {Lost Omens: Impossible Lands.items.[].system.strength} (same value: 0)
                [target] : object {Lost Omens: Impossible Lands.items.[].system.target}
                    value : string {Lost Omens: Impossible Lands.items.[].system.target.value} (6 different values)
                        '1 creature' (x7)
                        '' (x4)
                        '1 object' (x2)
                        'The triggering creature' (x1)
                        '1 willing creature' (x1)
                        '1 willing living creature' (x1)
                [time] : object {Lost Omens: Impossible Lands.items.[].system.time}
                    value : string {Lost Omens: Impossible Lands.items.[].system.time.value} (4 different values)
                        '2' (x11)
                        '1 minute' (x2)
                        '1' (x2)
                        'reaction' (x1)
                [tradition] : object {Lost Omens: Impossible Lands.items.[].system.tradition}
                    value : string {Lost Omens: Impossible Lands.items.[].system.tradition.value} (2 different values)
                        'occult' (x2)
                        'arcane' (x1)
                [traits] : object {Lost Omens: Impossible Lands.items.[].system.traits}
                    [rarity] : string {Lost Omens: Impossible Lands.items.[].system.traits.rarity} (same value: 'common')
                    [traditions] : array<string> {Lost Omens: Impossible Lands.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {Lost Omens: Impossible Lands.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x16)
                            'arcane' (x11)
                            'divine' (x10)
                            'primal' (x4)
                    value : array<string> {Lost Omens: Impossible Lands.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Lost Omens: Impossible Lands.items.[].system.traits.value.[]} (53 different values)
                [usage] : object {Lost Omens: Impossible Lands.items.[].system.usage}
                    value : string {Lost Omens: Impossible Lands.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x7)
                        'held-in-one-plus-hands' (x1)
                [uses] : object {Lost Omens: Impossible Lands.items.[].system.uses}
                    autoDestroy : boolean {Lost Omens: Impossible Lands.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Lost Omens: Impossible Lands.items.[].system.uses.max} (same value: 1)
                    value : integer {Lost Omens: Impossible Lands.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Lost Omens: Impossible Lands.items.[].system.weaponType}
                    value : string {Lost Omens: Impossible Lands.items.[].system.weaponType.value} (2 different values)
                        'melee' (x22)
                        'ranged' (x10)
            type : string {Lost Omens: Impossible Lands.items.[].type} (8 different values)
                'action' (x80)
                'melee' (x32)
                'spell' (x16)
                'weapon' (x7)
                'spellcastingEntry' (x3)
                'lore' (x2)
                'armor' (x2)
                'consumable' (x1)
            [_stats] : object {Lost Omens: Impossible Lands.items.[]._stats}
                compendiumSource : string {Lost Omens: Impossible Lands.items.[]._stats.compendiumSource} (37 different values)
            [flags] : object {Lost Omens: Impossible Lands.items.[].flags}
                pf2e : object {Lost Omens: Impossible Lands.items.[].flags.pf2e}
                    linkedWeapon : string {Lost Omens: Impossible Lands.items.[].flags.pf2e.linkedWeapon} (6 different values)
                        'XZAPiU76oaqUBnb0' (x2)
                        'bd2Bxzbndod4WaZQ' (x2)
                        '5fWkOgtgxvhy51Ix' (x1)
                        'cGEYMh4U8iRLEoWG' (x1)
                        '1OjmZA7eMiNdkwiy' (x1)
                        'Y3CIa85S55WLoxTl' (x1)
    name : string {Lost Omens: Impossible Lands.name} (all different values)
    system : object {Lost Omens: Impossible Lands.system}
        [abilities] : object {Lost Omens: Impossible Lands.system.abilities}
            cha : object {Lost Omens: Impossible Lands.system.abilities.cha}
                mod : integer {Lost Omens: Impossible Lands.system.abilities.cha.mod} (6 different values)
                    -5 (x6)
                    3 (x3)
                    2 (x3)
                    4 (x2)
                    6 (x1)
                    1 (x1)
            con : object {Lost Omens: Impossible Lands.system.abilities.con}
                mod : integer {Lost Omens: Impossible Lands.system.abilities.con.mod} (8 different values)
                    7 (x3)
                    4 (x3)
                    1 (x3)
                    6 (x2)
                    0 (x2)
                    3 (x1)
                    9 (x1)
                    2 (x1)
            dex : object {Lost Omens: Impossible Lands.system.abilities.dex}
                mod : integer {Lost Omens: Impossible Lands.system.abilities.dex.mod} (6 different values)
                    8 (x4)
                    3 (x4)
                    2 (x4)
                    6 (x2)
                    4 (x1)
                    1 (x1)
            int : object {Lost Omens: Impossible Lands.system.abilities.int}
                mod : integer {Lost Omens: Impossible Lands.system.abilities.int.mod} (8 different values)
                    -5 (x6)
                    3 (x2)
                    4 (x2)
                    2 (x2)
                    6 (x1)
                    -4 (x1)
                    0 (x1)
                    -3 (x1)
            str : object {Lost Omens: Impossible Lands.system.abilities.str}
                mod : integer {Lost Omens: Impossible Lands.system.abilities.str.mod} (10 different values)
                    10 (x4)
                    7 (x2)
                    0 (x2)
                    6 (x2)
                    8 (x1)
                    -1 (x1)
                    1 (x1)
                    2 (x1)
                    5 (x1)
                    4 (x1)
            wis : object {Lost Omens: Impossible Lands.system.abilities.wis}
                mod : integer {Lost Omens: Impossible Lands.system.abilities.wis.mod} (7 different values)
                    8 (x3)
                    4 (x3)
                    3 (x3)
                    1 (x3)
                    2 (x2)
                    5 (x1)
                    0 (x1)
        attributes : object {Lost Omens: Impossible Lands.system.attributes}
            ac : object {Lost Omens: Impossible Lands.system.attributes.ac}
                [details] : string {Lost Omens: Impossible Lands.system.attributes.ac.details} (2 different values)
                    '' (x15)
                    'all-around vision' (x1)
                value : integer {Lost Omens: Impossible Lands.system.attributes.ac.value} (13 different values)
            [allSaves] : object {Lost Omens: Impossible Lands.system.attributes.allSaves}
                value : string {Lost Omens: Impossible Lands.system.attributes.allSaves.value} (2 different values)
                    '' (x15)
                    '+1 status versus magic' (x1)
            hp : object {Lost Omens: Impossible Lands.system.attributes.hp}
                details : string {Lost Omens: Impossible Lands.system.attributes.hp.details} (6 different values)
                    '' (x13)
                    'void healing' (x2)
                    'regeneration 10 (deactivated by cold iron)' (x1)
                    'regeneration 20 (deactivated by cold iron)' (x1)
                    'regeneration 10 (deactivated by glass)' (x1)
                    'void healing, reconstitution, stone flesh' (x1)
                max : integer {Lost Omens: Impossible Lands.system.attributes.hp.max} (16 different values)
                temp : integer {Lost Omens: Impossible Lands.system.attributes.hp.temp} (same value: 0)
                value : integer {Lost Omens: Impossible Lands.system.attributes.hp.value} (16 different values)
            [emitsSound] : string {Lost Omens: Impossible Lands.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {Lost Omens: Impossible Lands.system.attributes.hardness} (same value: 0)
            [immunities] : array<object> {Lost Omens: Impossible Lands.system.attributes.immunities}
                Length: min=0 max=9
                Value type: object {Lost Omens: Impossible Lands.system.attributes.immunities.[]}
                    [exceptions] : array<> {Lost Omens: Impossible Lands.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Lost Omens: Impossible Lands.system.attributes.immunities.[].type} (16 different values)
            [resistances] : array<object> {Lost Omens: Impossible Lands.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Lost Omens: Impossible Lands.system.attributes.resistances.[]}
                    [exceptions] : array<string> {Lost Omens: Impossible Lands.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=2
                        Value type: string {Lost Omens: Impossible Lands.system.attributes.resistances.[].exceptions.[]} (2 different values)
                            'adamantine' (x5)
                            'orichalcum' (x1)
                    type : string {Lost Omens: Impossible Lands.system.attributes.resistances.[].type} (2 different values)
                        'physical' (x5)
                        'acid' (x1)
                    value : integer {Lost Omens: Impossible Lands.system.attributes.resistances.[].value} (3 different values)
                        20 (x3)
                        10 (x2)
                        5 (x1)
            [speed] : object {Lost Omens: Impossible Lands.system.attributes.speed}
                [details] : string {Lost Omens: Impossible Lands.system.attributes.speed.details} (same value: 'earth glide')
                otherSpeeds : array<object> {Lost Omens: Impossible Lands.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Lost Omens: Impossible Lands.system.attributes.speed.otherSpeeds.[]}
                        type : string {Lost Omens: Impossible Lands.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'swim' (x2)
                            'climb' (x1)
                            'burrow' (x1)
                        value : integer {Lost Omens: Impossible Lands.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            20 (x3)
                            60 (x1)
                value : integer {Lost Omens: Impossible Lands.system.attributes.speed.value} (3 different values)
                    25 (x10)
                    20 (x4)
                    30 (x2)
            [stealth] : object {Lost Omens: Impossible Lands.system.attributes.stealth}
                details : string {Lost Omens: Impossible Lands.system.attributes.stealth.details} (3 different values)
                    '<p>(trained)</p>' (x1)
                    '<p>(trained) to identify as dangerous quicksand; +20 (expert) to recognize its magical properties</p>' (x1)
                    '<p>(trained) to recognize the plant among others</p>' (x1)
                value : integer {Lost Omens: Impossible Lands.system.attributes.stealth.value} (3 different values)
                    12 (x1)
                    4 (x1)
                    10 (x1)
            [weaknesses] : array<object> {Lost Omens: Impossible Lands.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Lost Omens: Impossible Lands.system.attributes.weaknesses.[]}
                    exceptions : array<> {Lost Omens: Impossible Lands.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Lost Omens: Impossible Lands.system.attributes.weaknesses.[].type} (6 different values)
                        'fire' (x2)
                        'cold-iron' (x2)
                        'holy' (x1)
                        'electricity' (x1)
                        'orichalcum' (x1)
                        'slashing' (x1)
                    value : integer {Lost Omens: Impossible Lands.system.attributes.weaknesses.[].value} (4 different values)
                        10 (x3)
                        20 (x2)
                        15 (x2)
                        2 (x1)
        details : object {Lost Omens: Impossible Lands.system.details}
            [blurb] : string {Lost Omens: Impossible Lands.system.details.blurb} (same value: '')
            [languages] : object {Lost Omens: Impossible Lands.system.details.languages}
                details : string {Lost Omens: Impossible Lands.system.details.languages.details} (4 different values)
                    '' (x13)
                    'plus any two ancient languages (can\'t speak)' (x1)
                    'two other languages' (x1)
                    '(can\'t speak)' (x1)
                value : array<string> {Lost Omens: Impossible Lands.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {Lost Omens: Impossible Lands.system.details.languages.value.[]} (10 different values)
                        'common' (x7)
                        'necril' (x3)
                        'aklo' (x1)
                        'petran' (x1)
                        'kholo' (x1)
                        'elven' (x1)
                        'gnomish' (x1)
                        'vudrani' (x1)
                        'drooni' (x1)
                        'empyrean' (x1)
            level : object {Lost Omens: Impossible Lands.system.details.level}
                value : integer {Lost Omens: Impossible Lands.system.details.level.value} (14 different values)
            [privateNotes] : string {Lost Omens: Impossible Lands.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Lost Omens: Impossible Lands.system.details.publicNotes} (15 different values)
            publication : object {Lost Omens: Impossible Lands.system.details.publication}
                license : string {Lost Omens: Impossible Lands.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Lost Omens: Impossible Lands.system.details.publication.remaster} (same value: False)
                title : string {Lost Omens: Impossible Lands.system.details.publication.title} (same value: 'Pathfinder Lost Omens Impossible Lands')
            [description] : string {Lost Omens: Impossible Lands.system.details.description} (3 different values)
                '<p>This 20-foot-by-20-foot patch of ground is cobwebbed with cracks and fissures that crumble when a creature steps on it.</p>' (x1)
                '<p>This 15-foot-wide patch of destabilized sand attempts to submerge creatures who wield magic. A desert tree with dense bright green foliage, pale pink blooms, and at least one carnivorous red-chested magpie is always nearby.</p>' (x1)
                '<p>A large pitcher plant occupying a 5-foot space sits seemingly dormant with its dull petals open.</p>' (x1)
            [disable] : string {Lost Omens: Impossible Lands.system.details.disable} (3 different values)
                '<p>@Check[survival|dc:16] (untrained) to collapse safely; @Check[crafting|dc:20] (trained) to shore it up enough to pass over without collapsing it</p>' (x1)
                '<p>@Check[arcana|dc:26] (expert) to feed magic into the whorl and temporarily stabilize it for a few minutes; feed the whorl a number of spellcasters and magic items with a combined 10 levels (for instance, a 4th-level cleric with two 3rd-level magic items) to stabilize it for 1 week; or feed the whorl a number of spellcasters and magic items with a combined 20 levels to stabilize it permanently. Spellcasters and magic items fed to the whorl are devoured whole.</p>' (x1)
                '<p>@Check[arcana|dc:15] (trained) to safely trigger the plant\'s reflexes, causing it to close and become dormant for one day, or @Check[nature|dc:17] (trained) to carefully coax the pitcher into quiescence</p>' (x1)
            [isComplex] : boolean {Lost Omens: Impossible Lands.system.details.isComplex} (2 different values)
                False (x2)
                True (x1)
            [reset] : string {Lost Omens: Impossible Lands.system.details.reset} (3 different values)
                '' (x1)
                '<p>The hazard continues to suck in anyone with magic until it is satiated (see Disable above). Magpies leave any satiated whorls.</p>' (x1)
                '<p>Once the pitcher has eaten a spell, its petals turn dark pink and green before it closes. It goes dormant for one day per spell rank of the spell consumed. Once the pitcher finishes digesting, it opens again and slowly wilts. A second pitcher branches into an adjacent square when the first pitcher opens again.</p>' (x1)
            [routine] : string {Lost Omens: Impossible Lands.system.details.routine} (2 different values)
                '' (x2)
                '<p>(1 action) On its initiative, the whorl pulls down any creature within it that can cast spells or that is wielding a magic item. A creature submerged to the waist becomes submerged to the neck, and a creature submerged to the neck is pulled under and must hold its breath to avoid suffocation. If a creature has no spells or magic items, the mana whorl is merely difficult terrain. A creature caught in a mana whorl can attempt a @Check[athletics|dc:23] check to Swim to either raise itself by one step if submerged to the neck or worse, or to move 5 feet if submerged only to the waist. On a critical failure, the creature is pulled down by one step. A creature that Swims out of the whorl escapes the hazard and is @UUID[Compendium.pf2e.conditionitems.Item.Prone] in a space adjacent to the whorl. Other creatures can Aid the creature, typically by using a rope or similar aid, or attempt to pull the creature out with their own @Check[athletics|dc:23] check, with the same results as if the creature attempted the check. If a creature has only magic items and no ability to cast spells, dropping all the items releases that creature, and it can move through the mana whorl as normal difficult terrain.</p>' (x1)
        [initiative] : object {Lost Omens: Impossible Lands.system.initiative}
            statistic : string {Lost Omens: Impossible Lands.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Lost Omens: Impossible Lands.system.perception}
            details : string {Lost Omens: Impossible Lands.system.perception.details} (5 different values)
                '' (x11)
                'defender\'s link' (x2)
                'magic hunger (imprecise) 30 feet' (x1)
                'a taste for skin (imprecise) 60 feet' (x1)
                'magic sense (imprecise) 30 feet' (x1)
            mod : integer {Lost Omens: Impossible Lands.system.perception.mod} (14 different values)
            senses : array<object> {Lost Omens: Impossible Lands.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Lost Omens: Impossible Lands.system.perception.senses.[]}
                    [acuity] : string {Lost Omens: Impossible Lands.system.perception.senses.[].acuity} (2 different values)
                        'precise' (x4)
                        'imprecise' (x1)
                    [range] : integer {Lost Omens: Impossible Lands.system.perception.senses.[].range} (2 different values)
                        120 (x3)
                        60 (x2)
                    type : string {Lost Omens: Impossible Lands.system.perception.senses.[].type} (6 different values)
                        'darkvision' (x10)
                        'lifesense' (x2)
                        'truesight' (x1)
                        'motion-sense' (x1)
                        'tremorsense' (x1)
                        'low-light-vision' (x1)
            [vision] : boolean {Lost Omens: Impossible Lands.system.perception.vision} (same value: False)
        [resources] : object {Lost Omens: Impossible Lands.system.resources}
        saves : object {Lost Omens: Impossible Lands.system.saves}
            fortitude : object {Lost Omens: Impossible Lands.system.saves.fortitude}
                saveDetail : string {Lost Omens: Impossible Lands.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Lost Omens: Impossible Lands.system.saves.fortitude.value} (13 different values)
            reflex : object {Lost Omens: Impossible Lands.system.saves.reflex}
                saveDetail : string {Lost Omens: Impossible Lands.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Lost Omens: Impossible Lands.system.saves.reflex.value} (14 different values)
            will : object {Lost Omens: Impossible Lands.system.saves.will}
                saveDetail : string {Lost Omens: Impossible Lands.system.saves.will.saveDetail} (same value: '')
                value : integer {Lost Omens: Impossible Lands.system.saves.will.value} (15 different values)
        [skills] : object {Lost Omens: Impossible Lands.system.skills}
            [acrobatics] : object {Lost Omens: Impossible Lands.system.skills.acrobatics}
                base : integer {Lost Omens: Impossible Lands.system.skills.acrobatics.base} (3 different values)
                    7 (x2)
                    18 (x1)
                    13 (x1)
            [arcana] : object {Lost Omens: Impossible Lands.system.skills.arcana}
                base : integer {Lost Omens: Impossible Lands.system.skills.arcana.base} (5 different values)
                    37 (x1)
                    15 (x1)
                    11 (x1)
                    7 (x1)
                    17 (x1)
            [athletics] : object {Lost Omens: Impossible Lands.system.skills.athletics}
                base : integer {Lost Omens: Impossible Lands.system.skills.athletics.base} (9 different values)
                    38 (x3)
                    17 (x2)
                    43 (x1)
                    30 (x1)
                    23 (x1)
                    28 (x1)
                    21 (x1)
                    5 (x1)
                    11 (x1)
            [crafting] : object {Lost Omens: Impossible Lands.system.skills.crafting}
                base : integer {Lost Omens: Impossible Lands.system.skills.crafting.base} (same value: 7)
            [deception] : object {Lost Omens: Impossible Lands.system.skills.deception}
                base : integer {Lost Omens: Impossible Lands.system.skills.deception.base} (3 different values)
                    17 (x1)
                    8 (x1)
                    14 (x1)
            [diplomacy] : object {Lost Omens: Impossible Lands.system.skills.diplomacy}
                base : integer {Lost Omens: Impossible Lands.system.skills.diplomacy.base} (2 different values)
                    12 (x1)
                    6 (x1)
            [intimidation] : object {Lost Omens: Impossible Lands.system.skills.intimidation}
                base : integer {Lost Omens: Impossible Lands.system.skills.intimidation.base} (3 different values)
                    17 (x1)
                    16 (x1)
                    14 (x1)
            [medicine] : object {Lost Omens: Impossible Lands.system.skills.medicine}
                base : integer {Lost Omens: Impossible Lands.system.skills.medicine.base} (same value: 17)
            [nature] : object {Lost Omens: Impossible Lands.system.skills.nature}
                base : integer {Lost Omens: Impossible Lands.system.skills.nature.base} (3 different values)
                    37 (x1)
                    10 (x1)
                    11 (x1)
            [occultism] : object {Lost Omens: Impossible Lands.system.skills.occultism}
                base : integer {Lost Omens: Impossible Lands.system.skills.occultism.base} (4 different values)
                    15 (x1)
                    10 (x1)
                    7 (x1)
                    17 (x1)
            [society] : object {Lost Omens: Impossible Lands.system.skills.society}
                base : integer {Lost Omens: Impossible Lands.system.skills.society.base} (2 different values)
                    15 (x1)
                    9 (x1)
            [stealth] : object {Lost Omens: Impossible Lands.system.skills.stealth}
                base : integer {Lost Omens: Impossible Lands.system.skills.stealth.base} (5 different values)
                    7 (x2)
                    17 (x1)
                    18 (x1)
                    9 (x1)
                    12 (x1)
                [special] : array<object> {Lost Omens: Impossible Lands.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Lost Omens: Impossible Lands.system.skills.stealth.special.[]}
                        base : integer {Lost Omens: Impossible Lands.system.skills.stealth.special.[].base} (same value: 9)
                        label : string {Lost Omens: Impossible Lands.system.skills.stealth.special.[].label} (same value: 'in blood or water')
                        predicate : array<object> {Lost Omens: Impossible Lands.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {Lost Omens: Impossible Lands.system.skills.stealth.special.[].predicate.[]}
                                or : array<string> {Lost Omens: Impossible Lands.system.skills.stealth.special.[].predicate.[].or}
                                    Length: min=2 max=2
                                    Value type: string {Lost Omens: Impossible Lands.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
                                        'terrain:blood' (x1)
                                        'terrain:water' (x1)
            [survival] : object {Lost Omens: Impossible Lands.system.skills.survival}
                base : integer {Lost Omens: Impossible Lands.system.skills.survival.base} (3 different values)
                    9 (x1)
                    15 (x1)
                    8 (x1)
        traits : object {Lost Omens: Impossible Lands.system.traits}
            rarity : string {Lost Omens: Impossible Lands.system.traits.rarity} (4 different values)
                'common' (x10)
                'rare' (x7)
                'unique' (x1)
                'uncommon' (x1)
            size : object {Lost Omens: Impossible Lands.system.traits.size}
                value : string {Lost Omens: Impossible Lands.system.traits.size.value} (5 different values)
                    'med' (x10)
                    'grg' (x4)
                    'lg' (x2)
                    'sm' (x2)
                    'huge' (x1)
            value : array<string> {Lost Omens: Impossible Lands.system.traits.value}
                Length: min=1 max=5
                Value type: string {Lost Omens: Impossible Lands.system.traits.value.[]} (23 different values)
        [creatureType] : string {Lost Omens: Impossible Lands.system.creatureType} (same value: '')
        [statusEffects] : array<> {Lost Omens: Impossible Lands.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Lost Omens: Impossible Lands.type} (2 different values)
        'npc' (x16)
        'hazard' (x3)